Now, the Twist: On (RPG) Process
Welcome to Colin McComb’s Now, the Twist. A dangerous journey that will force him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] ___ I...
View ArticleNow, the Twist: Hubris
Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] ___ Before...
View ArticleNow, the Twist: Credit Where Due—Editors
Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] ___ A couple...
View ArticleNow, the Twist: The Ties that Bind
Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] __ When I talk...
View ArticleNow, the Twist: … and Tear Us Apart
Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] __ Last...
View ArticleNow, the Twist: How to Make a Good Turnover
Colin McComb’s Now, the Twist takes a long, hard look at game design. [previously] __ So we’ve discussed the importance of editors already and why it’s important to make their lives easy. Here’s one...
View ArticleNow, the Twist: Inspiration—A Preliminary Toolbox
Colin McComb’s Now, the Twist takes a long, hard look at game design. [previously] __ You know, of all the questions I’ve answered in my career, there’s one that doesn’t come up with the frequency it...
View ArticleNow, the Twist: Live Fast, Take Chances
Colin McComb’s Now, the Twist takes a long, hard look at game design. [previously] __ Weeks ago, we talked about the price of freedom and what it means to have an external code imposed on us. Today,...
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