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Now, the Twist: On (RPG) Process

Welcome to Colin McComb’s Now, the Twist. A dangerous journey that will force him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] ___ I...

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Now, the Twist: Hubris

Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] ___ Before...

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Now, the Twist: Credit Where Due—Editors

Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] ___ A couple...

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Now, the Twist: The Ties that Bind

Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] __ When I talk...

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Now, the Twist: … and Tear Us Apart

Welcome to Colin McComb’s Now, the Twist. A dangerous journey, forcing him to take a long, hard look at game design. Join him, won’t you… in his ongoing struggle to pass Go. [previously] __ Last...

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Now, the Twist: How to Make a Good Turnover

Colin McComb’s Now, the Twist takes a long, hard look at game design. [previously] __ So we’ve discussed the importance of editors already and why it’s important to make their lives easy. Here’s one...

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Now, the Twist: Inspiration—A Preliminary Toolbox

Colin McComb’s Now, the Twist takes a long, hard look at game design. [previously] __ You know, of all the questions I’ve answered in my career, there’s one that doesn’t come up with the frequency it...

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Now, the Twist: Live Fast, Take Chances

Colin McComb’s Now, the Twist takes a long, hard look at game design. [previously] __ Weeks ago, we talked about the price of freedom and what it means to have an external code imposed on us. Today,...

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